Digital Citizen: Building Digital Competencies for Citizen Participation and Engagement
Description
Digital Citizens is an Erasmus+ project (Project no. 2025-1-DE01-KA220-HED-000354815), running from 2025-2028, bringing together 6 partners from 5 countries and coordinated by the Siegen University in Germany.
The project responds to a persistent gap:
learners across VET and higher education are expected to work, study and participate online, but digital competence is often assumed rather than taught, and educators are rarely given structured material to teach it with. Digital Citizens develops a web-based assessment quiz and a series of inclusive, culturally-adapted mini games that educators can use directly with their learners to assess their digital competence skills such as information and data literacy, digital communication, safety, digital content creation, and problem-solving.
All materials are produced in English and the partner languages (Greek, Spanish, Bulgarian, Dutch and Italian) and are freely available under an open licence through the project website and the Erasmus+ Project Results Platform.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Educationand Culture Executive Agency (EACEA). Neitherthe European Unionnor EACEA can be held responsible for them. Project Number: 2025-1-DE01-KA220-HED-000354815.
Basic information
Coordinator
University of Siegen https://www.uni-siegen.de/
Partners
- Universität Siegen, https://www.uni-siegen.de/
- Citizens In Power, Cyprus https://citizensinpower.org/
- Petanux GmbH, Germany https://petanux.com/
- European Digital Learning Network ETS – DLEARN, Italy https://dlearn.eu/
- European Institute (EI), Bulgaria https://www.europeaninstitute.bg/en/
- University of Granada, https://www.ugr.es/en Spain
Programme
Erasmus+ (programme-erasmus-plus)
Project Acronym
Target groups
college students, education authorities, general public, researchers, university students, university lecturers, vocational school students
Topic
Gender in STEM, Information technology, Technology, Education
Start year
2025
End year
2028
Contact person
Gabriella Gabriel, gabriella@citizensinpower.org
DigitalCitizen investigates how legal, data and protection literacy can be assessed and taught in higher education. The research combines a systematic literature review (50+ sources) with interviews and surveys of students, academic staff and employees across six countries, including a dedicated study of the gendered digital divide. Findings are mapped onto DigComp to produce a competence-gap taxonomy, a validated skills assessment instrument with automated diagnostic reporting, and a curriculum framework. Gamified micro-learning is evaluated through pilot testing with pre/post score comparison, user surveys and focus groups and independent external evaluation. Outputs include the needs-analysis report, curriculum framework, pilot evaluation reports, open-access publications and policy briefs.
Papers
Activities:
- Digital citizenship skills readiness assessment & online quiz that maps individual competence gaps directly to training content.
- Interactive Learning Events: workshops, a one-week (hybrid) summer school focused on disinformation and hate speech, and a winter school centered on AI and sustainability.
Teaching Materials:
- Culturally adapted, inclusive mini-games featuring integrated skills assessments and narrative storylines, built for testing, deployment, and ultimate commercialization.
- Micro-Learning Resources: Modular learning content covering legal literacy, data literacy, data protection, security protocols, and anonymization.
- Curriculum & Frameworks: A complete higher education curriculum framework, a game design document, and software development plans.
- Specialized educational packages for workshops, hackathons, summer school sessions, and winter school courses, fully translated and culturally adapted into multiple target languages.