SHINE – mainstreaming Systems tHinking In Natural sciences and Environmental education
Description
Education for sustainable development equips learners with the knowledge, skills, values and agency needed to address interconnected global challenges, including climate change. Teachers therefore need effective strategies, methodologies and tools to help students understand and respond to this complexity.
Systems Thinking (ST) is a key competence for sustainable development. It enables learners to see both the individual elements of a system and the relationships between them, understand how events evolve over time, and explore how changes in one area can affect the whole system.
SHINE aims to integrate Systems Thinking into natural science and environmental education for students aged 8 to 16. The project trains in-service teachers and develops, validates and tests innovative educational tools that support the practical application of ST in science and ecology classrooms.
By introducing a new language for understanding how the world works, SHINE helps teachers and students move beyond linear explanations and explore cause-and-effect relationships, feedback loops and the structures that drive change within complex natural systems.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Basic information
Coordinator
Hochschule RheinMain, https://www.hs-rm.de/en/engineering
Partners
- InEuropa, Italy, https://www.progettareineuropa.com/ineu23/en/homepage/
- Libera Università di Bolzano, Italy, https://www.unibz.it/it
- Tallin University, Estonia, https://www.tlu.ee/en
- Virtual Campus Lda, Portugal, https://virtual-campus.eu/
Programme
Erasmus+ (programme-erasmus-plus)
Project Acronym
Target groups
primary school students, secondary school students, teachers
Topic
Environmental sciences, Education, Other
Start year
2023
End year
2026
Contact person
Barbara Grazzini, ineuropa@ineuropa.info
SHINE explored how Systems Thinking can be integrated into natural science and environmental education for learners aged 8 to 16. The project examined how game-based learning, visual representations of causal relationships and feedback loops can help learners understand complex environmental systems.
The SHINE Game and Didactic Toolkit were tested with 119 teachers and 254 students in Estonia, Germany, Italy and Portugal. Feedback collected during the school pilots and a transnational testing event was used to assess the resources’ usability, educational relevance and capacity to encourage active learning and classroom discussion.
The findings informed the progressive refinement of the tools, including improvements to their content, accessibility and technical performance. Teachers reported increased learner engagement, peer discussion and understanding of natural cycles and sustainability-related challenges.
Papers
SHINE has developed and tested practical resources to help teachers introduce Systems Thinking into natural science and environmental education:
The SHINE Game can be used online or with paper-based materials in the classroom. Through interactive rooms and puzzles, students explore relationships between environmental factors and consider how changes can produce consequences and feedback loops within a system. Beginner, intermediate and advanced levels address the cycles of methane, carbon dioxide, water and nitrogen.
The SHINE Didactic Toolkit provides teachers with step-by-step guidance, lesson modules, scientific background materials and assessment rubrics to monitor students’ progress. Its Room Editor also allows educators to create customised game rooms using their own content and to apply Systems Thinking to other subjects and topics.
The resources were tested with 119 teachers and 254 students in Estonia, Germany, Italy and Portugal. Local testing activities and a transnational event held in Rüsselsheim, Germany, enabled teachers and project partners to experiment with the tools, exchange ideas and provide feedback.
Teachers’ feedback was used to improve the resources and ensure that they respond to real classroom needs. Participants reported that the game-based approach encouraged learner engagement, peer discussion and a better understanding of natural cycles.