A Different Model In InterdIscIplInary TeachIng PhysIcal EducatIon and STEAM (PE-STEAM)

The PE-STEAM project explores how Physical Education can serve as a gateway to interdisciplinary STEM learning, particularly in mathematics, science, and digital technologies. By combining movement, sports, and game-based learning, the project transforms traditional teaching approaches and makes STEM subjects more engaging, meaningful, and accessible for students.

Description

PE-STEAM focuses on raising awareness of games, gamification, and digital technologies as powerful STEM learning resources. Through this approach, teachers and students discover how physical and digital games can be integrated into classroom practices to increase motivation, participation, and deeper understanding of scientific and mathematical concepts. Integrating Physical Education with mathematics and science helps students experience abstract STEM concepts in a concrete and practical way.

The project implements a variety of collaborative activities carried out by mixed teams of students and teachers. These include poster design, presentations, workshops, and interactive learning activities. Teachers participate in specialized workshops where they learn how to design gamified lesson plans, interdisciplinary activities, and assessment tools (rubrics) that integrate Physical Education with STEM subjects such as mathematics, science, and ICT.

A key innovation of the project is the development of an educational game called PESTATLON, collaboratively designed by students and teachers. This game integrates sports activities with STEM concepts and serves as a practical learning tool that encourages problem-solving, teamwork, and creative thinking.

The project also organizes introductory seminars in each partner country, where participants explore digital gamification tools and innovative teaching strategies. During these events, the PESTATLON game is introduced and tested as a model for interdisciplinary learning. Through the eTwinning platform, students contribute creatively by producing cartoons, posters, logos, and infographics relatedto the project themes.

Overall, the PE-STEAM project promotes STEM education through movement, creativity, and collaboration, while strengthening students’ digital literacy, problem-solving skills, and motivation to learn. It demonstrates how Physical Education can play a significant role in making STEM learning more interactive, inclusive, and relevant to real life.

 

This project is funded by the Erasmus+ Programme of the European Union. The content reflects the views of the authors only.

 

Basic information

Coordinator

Liceo Scientifico Statale Raffaele Lombardi Satriani Petilia Policastro - Italy, https://www.liceopetilia.it/

Partners

Programme

Erasmus+ (programme-erasmus-plus)

Project Acronym

Target groups

education authorities, parents, researchers, secondary school students, teachers, university lecturers, youth clubs

Topic

Biology, Maths, Physics, Education, Other

Start year

2024

End year

2026

Contact person

Nagehan Baykan Afşar, nagehanbaykan@gmail.com