New technologies in Education 2025+
Description
The main objective of the project is to promote the use of modern technologies in teaching not only in the partner primary and secondary schools, but also throughout the European Union. In particular, the use of technologies such as 360-degree videos and photographs and their display through virtual reality goggles.
The main objective of the project will be achieved through the creation of support materials for teachers, consisting of:
– Manuals/guides for creating 360-degree educational videos and photos
– Instructions – how to prepare a lesson using 360-degree videos and photos
– A collection of educational 360-degree videos and photos, useful for a variety of subjects
The mentioned objectives and outputs are directly linked to the main priorities of the programme, which are:
– support for educators (the project will create support for educators in the implementation of 360
-degrees videos and photos and technology of virtual reality
– specifically, supporting materials and tools will be created)
– support for the development of key competences and, in particular, support for competences in digital technologies. The project contributes directly to the development of these areas by targeting the use of new technology that brings entirely new possibilities for pupils and teachers in education.
An important goal of the project is also to support inclusion in schools by making educational content accessible to students with fewer opportunities. This is because tools will be developed that will enable pupils with, for example physical, geographical or social disadvantages to see, visit in virtual reality, or obtain information about places, natural phenomena, fauna, and flora that they would not have the chance to experience or to visit due to their disabilities.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.
Basic information
Coordinator
Programme
Erasmus+ (programme-erasmus-plus)
Project Acronym
Target groups
college students, education authorities, general public, industry, parents, policy makers, primary school students, researchers, secondary school students, teachers, trainee teachers, under school-age kids, university students, university lecturers, vocational school students, youth clubs, other
Topic
Technology, Education, Other
Start year
2025
End year
2026
Contact person
Lenka Nekorancová, nekorancova@hello.cz
The project examines the educational impact of 360-degree videos and virtual reality in teaching. It focuses on how immersive technologies influence student engagement, learning outcomes, and inclusion. Research activities include pilot testing in schools, teacher feedback, and analysis of digital competence development. Outputs will include analytical reports, case studies, and recommendations supporting the integration of VR in education across the EU.
Papers
Activities in the project :
Manuals/guides for creating 360-degree educational content
Lesson plan with 360-degree content
A collection of educational 360-degree videos and photos - 36 videos and 66 photos
Inclusion-focused educational materials for students with fewer opportunities