SJoM,The STEAM Journey of Maths
Description
Today, mathematics is used as a fundamental tool in many fields all over the world, including natural sciences, engineering and social sciences. Mathematical models are used in the natural sciences (such as physics, biology, earth science,meteorology) and engineering disciplines (such as computer science, artificial intelligence), as well as in the social sciences(economics, psychology, sociology, political) and arts such as music and visual arts.We not only aim to bring a different perspective to STEAM education with a mathematical modeling approach but also to see the positive effects of both STEAM activities and mathematical modeling process on student and teacher behaviors.The Concrete Objectives of the Project:
- Providing students with a rich learning environment in which the STEAM approach integrated with mathematical modelling is introduced and applied.
- Helping students develop critical thinking&problem-solving skills by presenting them with real-world scenarios and asking them to create mathematical models to solve those problems.
- The reasons for the sometimes poorer performance of girls in STEM subjects lie more in the socialization and role stereotypes that girls experience from an early age. Educational professionals often have unconscious gender-stereotypical beliefs, i.e. certain assumptions about which characteristics, skills or behaviors are appropriate for the respective gender. In addition to the other aspects, the project also aims to sensitize teachers to these misconceptions and motivate girls to choose mint subjects.
- Encouraging interdisciplinary learning by providing students with a more holistic understanding of the world and how it works and helping them to bridge the gap between these subjects by incorporating mathematical concepts.
- Increasing students' understanding of scientific and technological concepts by providing a concrete and visual representation of how these concepts work with the help of the Mathematical modeling.
- Encouraging students to think outside the box and develop creative solutions to complex problems by using mathematical models.
- Guiding students in developing important technical skills such as coding, data analysis, and visualization, as well as communication skills such as clear and concise writing and presentation.
- Providing students with a comprehensive and engaging learning experience that prepares them for careers in the STEAM fields and beyond.
- Expanding the knowledge&skills of teachers and make them stay up-to-date with the latest advancements in the field and also supporting their professional development.
Basic information
Coordinator
Programme
Erasmus+ (programme-erasmus-plus)
Project Acronym
Target groups
researchers, secondary school students, teachers
Topic
Engineering, Gender in STEM, Maths, Technology, Education
Start year
2024
End year
2026
Contact person
Zehra Ateş, zehrates@yahoo.com
In today's world where STEAM education is gaining importance, it is very important that students learn mathematics in a meaningful and permanent way by associating it with real life and other disciplines. For this purpose, the idea of using mathematical modelling and applications in mathematics courses at primary, secondary and higher education levels isbecoming increasingly widespread all over the world.
The use of Mathematic Modelling integrated STEAM Approach in the teaching process contributes to students' cognitive,affective and social development in different ways. Additionally it offers teachers an alternative teaching method that will enable students to learn mathematics meaningfully and permanently by associating mathematics with daily life.In sum, implementing a mathematical modeling integrated STEAM approach can provide students with a well-rounded education that prepares them not only for success in the academic and professional areas, but also for a fulfilling and enriching life.
PISA, an international test, uses questions that measure students' mathematical literacy and mathematical modeling skills and question the relationship between mathematics and the real world. According to the results of the OECD's 2022 PISA test, Germany scored 450, Belgium 447, Portugal 447 and Turkey 451 points in mathematics. When these results are compared with the mathematics average of 480 points in the OECD 2022 PISA test, it shows the importance of countries sharing their knowledge and experiences with each other to achieve positive gains in terms of improving mathematical literacy skills.
Furthermore; across the EU, the shares of underachievement in reading (22.5%), maths (22.9%) and science (22.3%) are all quite a distance from the 2030 target of below 15% and have actually increased when compared to the 2015 PISA round.
With ‘The STEAM Journey of Maths’ Project, we would like to contribute to reach the target of the shares of underachievement rates below 15% Our motivation is to ensure that students are not only interested in STEAM fields, but also equipped to solve real world problems with the knowledge and skills of these fields. Because with STEAM Education,students acquire many knowledge and skills simultaneously, and many skills such as material science, problem solving,teamwork, communication, technology use, scientific data collection and analysis are put to work simultaneously.
Mathematical modeling in mathematics teaching is one of the powerful tools for effective learning. STEAM education approached from a mathematical perspective can make it more sustainable, clearer and meaningful for students. Practical work activities enable the mathematical knowledge and skills learned in education to be put into practice through specific applications. Therefore, with this project, learning will be effective and permanent thanks to real-life applications in the STEAM journey of Maths.
Papers
The activities:
A1.Project Management and Implementation,
A2.Know-How MeetingA
3.Maths in STEAM Teacher Training
A4.Mathematical Modelling Integrated Art&Music Workshop
A5.Mathematical Modelling Integrated Science&Technology&Engineering Workshop
Tangible results:
- Logo
- Leaflet/Poster/Brochure
- Website
- eTwinning Project
- Social Media Accounts (Instagram, Facebook)
- Activity Sheets
- Learning Scenarios
- Math+Art Puzzle
- Picture of geometric shapes
- Mind Games