Cthink.IT -Think, Learn and Play in a Computational Thinking Way

Can a simple board game help young students develop Computational Thinking skills? CThinkIt proves that it can.

Description

This Erasmus+ project introduces Computational Thinking in the early years of education through a carefully designed unplugged board game. By playing together, students build problem-solving, logical reasoning, and collaboration skills—without the need for screens or coding.
With CThinkIt, learning happens naturally through play, making Computational Thinking an exciting and accessible part of every child’s education. The objectives for this project are to embark on a grassroots approach to the integration of Computational Thinking (CT) across the three partner European countries (Malta, Greece and Portugal). The aim is to develop an unplugged board game that not only entertains but also instills crucial CT competencies in students as they enthusiastically collaborate and play. Another aim is to integrate the use of this board game in the very early stages of schooling, as we believe that this will help pave the way to a continued and improved integration of CT throughout the primary school years, and beyond. This is a process which is necessary in order to be able to truly work towards equipping our future generation of students with the skills and competencies required to survive and progress in our modern societies.

Programme

Erasmus+ (programme-erasmus-plus)

Project Acronym

Target groups

primary school students, teachers, under school-age kids

Topic

Computer science, Maths

Start year

2005

End year

2022

Contact person

Iro Koliakou, koliakou@anatolia.edu.gr