Vol3DEdu: Volumetric 3D Teachers in Educational Reality


Evidence from the OECD Teaching and Learning International Survey (TALIS) 2018 indicates that the use of information and communication technology (ICT) for teaching was rarely included in the education and training of secondary teachers in EU countries. On average in the Member States, less than half of teachers (49.1%) report that ICT was included in their formal education or training. The speed of development of XR Technologies in Education is not in parallel with the speed of teachers’ digital skills. Current distance education focuses on the students, with no focus on teachers and improving pedagogical practices through XR.

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Revolutionise STEAM education by empowering programmatic leaders, enhancing student awareness of STEAM and offering teachers critical self-assessment tools. Dive into TEAMSTEAM, a project amalgamating leadership, pedagogy, and digital transformation.

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Mobile makerspaces for promoting maker education in schools. STEAM2GO is a groundbreaking initiative designed to revolutionize Maker Education. Alongside this innovative model, STEAM2GO provides a wealth of open educational resources (OERs) for educators and a robust digital platform for collaboration. By democratizing STEAM education, STEAM2GO equips students with the skills needed for success in the 21st century, making it a trailblazing endeavor in the field of education.

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