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Projektek

MASTERY: Micro credentiAlS reliabiliTy unlEashing gReen economY

MASTERY supports the green transition by developing and testing short EQF 5-6 training pathways in key enabling green skills. The project helps VET providers, learners, workers and companies acquire practical competences for circular economy, sustainability and greener business models across sectors such as wood and furniture, construction, manufacturing and agri-food.

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Raising Interest and Excellence in STEAM Education Incorporated with Non-Formal Based Video Games

Science, technology, engineering and mathematics (STEM). New learning and teaching methods and approaches. Creating new, innovative or joint curricula or courses.

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Digital Citizen: Building Digital Competencies for Citizen Participation and Engagement

Digital skills are no longer optional but who teaches them, and how? Digital Citizens equips VET and higher education educators with practical tools to build learners' digital competence and confidence.

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SHINE – mainstreaming Systems tHinking In Natural sciences and Environmental education

Discover SHINE: an educational game and a practical toolkit that make Systems Thinking and sustainability engaging and accessible for teachers and learners aged 8 to 16.

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FEMLEAD: Fostering FeMale participation and LEADership in open science initiatives

FEMLEAD introduces a new model for Higher Education Institutes (HEIs) to implement comprehensive measures for reducing the gender gap in STEM, assuming a central role in social change. It incorporates a multi-stakeholder approach to advance Open Science practices and STEM initiatives in HEIs, promoting gender diversity, inclusivity, and systematization. HEI staff, students, researchers, and (minority) women communities, research organizations and policymakers are trained and mobilized to facilitate women’s participation.

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EcoStories: Bridging Borders through Citizen Science for Inclusive STEM and Environmental Action

EcoStories is an Erasmus+-funded cooperation partnership in school education that brings together secondary schools and research organisations from Cyprus, Greece, Croatia, and Germany to address a dual challenge: the social inclusion of migrant pupils and the development of science literacy in the face of climate change. Through structured Citizen Science (CS) activities, the project transforms secondary school classrooms into inclusive research communities where local and migrant students investigate real environmental issues together, generating new data while building intercultural understanding and STEM competences.

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ERTA - European Robotics Teachers’ Academy – Educational Robotics for STEM Skills, Arts and Humanities, Computational Thinking, Creativity, Emotional Intelligence, and Inclusion in Preschool and Early

ERTA, the European Robotics Teachers’ Academy, strengthens teacher education in Educational Robotics and Computational Thinking. By connecting universities, schools, teacher educators, researchers, and policymakers across Europe, ERTA develops innovative training opportunities, practical resources, and a collaborative Community of Practice to support both initial teacher education and continuous professional development.

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MIXAP-EU (Mixed Reality Authoring Applications for and by Teachers in Europe)

Mixing the digital and the tangible to transform learning!

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ShiftVET- Digital Transformation for Wood and Furniture VET

ShiftVET is an Erasmus+ project that brings advanced manufacturing technologies into vocational education and training (VET) for the woodworking and furniture sectors. Through 3D printing, 3D scanning, and CNC machining, the project equips students and trainers with the digital skills needed for the workplaces of tomorrow.

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D-STEAM Careers

Empowering Minds Through Education

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