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Environmental Sustainability: SDGSTEAM

13/05/2024

SDGSTEAM aims to make students understand environmental sustainability as a holistic concept: the increasing pace of life, energy consumption and climate change cause the depletion of resources and pollution of nature.

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Lionfish E+

25/04/2024

The project concerns the intersection of 360VR viewing with working on STEAM activities and visualization tools.

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STEAM4Climate - STEAM Education to raise awareness about Climate Change challenges and prepare learners to become true agents of change

11/04/2024

The STEM4Climate project aims to develop interdisciplinary curriculum, playful scenarios, hands-on projects, toolkit & resources for climate education with a project-based methodology & STEAM approach. In this way we want to offer a climate education attractive, meaningful and strengthening students abilities to shape their local environment in sustainable way. We want students to become agents of change after delivering the curriculum by open, trained, interdisciplinary teachers.

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CROPS (Curating, Replicating, Orchestrating, and Propogating Citizen Science across Europe)

11/04/2024

In recent years, Citizen Science has gained momentum with advancements in digital and mobile tech. This collaborative approach, where the public helps scientists in collecting and analysing data, invites everyone to contribute to research. Global expansion of Citizen Science could harness vast data resources, driving impactful research. Yet, many Citizen Science initiatives start at a small-scale, facing barriers when attempting to upscale to a wider level. CROPS is an EC-funded Horizon Europe project (Grant Agreement N. 101131696) that steps in to address this challenge and enable Citizen Science initiatives to reach their full potential.

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STEMbot

28/03/2024

STEMbot helps you bring math and sciences to life by using a Chatbot (AI) to explore scientific topics through practical videos, lessons and more.

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Math Reality

28/03/2024

The MathReality project aims to deepen students' mathematical knowledge through engaging virtual simulations by offering an innovative methodology.

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STEAMER, STEAM Escape Rooms

18/03/2024

Using Pedagogical Escape Rooms to learn STEAM concepts in an engaging and gamified way with ready-to-use ERs, tools, enigmas & a full method.

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