eMapps.com: Motivating Active Participation of Primary Schoolchildren in Digital Online Technologies for Creative Opportunities through Multimedia

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eMapps.com explored how games and mobile technologies can be used to provide new and enriching experience for children in school and beyond.

The main objectives of eMapps.com were:

  • to build communities of creative children in the countries which joined the EU in 2004;
  • to build a community of teachers to share and exchange their experience in using mobile devices and games in education;
  • to develop adaptable interactive games to help integrate the use of ICT and mobile devices in school curricula;
  • to develop platform to create and share content to be used for playing eMapps.com games;
  • to promote the eMapps concept among education policy makers at national and regional level in the participating countries.

The project partners have developed and validated interactive tools, primarily educational games, for mobile devices, The games can be adapted by any teacher using pre-set curriculum scenarios.

The eMapps.com games use a tailor-made platform that runs on mobile phones, PDAs or tablets and includes game control mechanisms, forums, chats and map-based local scenarios, blogs, podcasts and videocasts.

The games were implemented and validated in 15 schools in the project partner countries. The pilot schools were directly involved in the development: they helped in defining the learning objectives, the type of game (e.g. competitive, collaborative, role play, simulation), assessment, feedback and levels of difficulty. The teachers involved in the implementation also received extensive support, including initial training at summer schools.

The eMapps platform is not available at the moment; contact the project coordinator for information on how to obtain the eMapps games. 

 

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