sySTEAM - systematic approach for implementation of STEAM education in schools

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sySTEAM was an ERASMUS+ financed project implemented by 6 organisations (3 schools and 3 organisations working with schools) in three countries (Estonia, Lithuania and Spain), which have different experience within STEAM and science education fields and institutional diversity. The diversity was the key focus of this project as it aimed to adapt its guidelines for any school in any country.

Europe continues to face a low number of students interested in studying or pursuing a career in the STEAM field. Consortium partner countries are no different (Education at a Glance, 2016). According to OECD research, pupils see STEAM as boring, unrelated to real life and hard to study. As another piece of research shows, teacher is the main factor that influences choice of a STEAM-related profession (K–12 education in STEM for America’s future, 2011).

There is a lack of guidelines for schools which would be based on real experience, practical knowledge and schools’ best how practices. According to an article, “teachers are highly effective when they feel supported. For example, if someone helps teachers identify areas of development, identify opportunities or paths for teachers to take on leadership roles, provide teachers with access to additional resources for the classroom, etc.”(Promoting More Equitable Access to Effective Teachers, 2015). It has been remarked that there must be a developed system for supporting teachers and helping them achieve better results, through training, guidelines and best-practice sharing (Linking schools with science, 2011).

Therefore, the consortium developed 3 intellectual outputs:

  • IO1 – STEAM methodology (methodological framework for STEAM education, which will include STEAM manifestation models, state-of-the-art analysis of current technologies that are used or might be used in education (robotics, etc.) and emerging trends (nanotechnology, etc.), STEAM readiness level model and self-check tool for STEAM implementation for schools),
  • IO2 – STEAM implementation guidelines (will be practically-oriented deliverables, including guidelines for school-business-NGO-etc. partnership development, exemplary descriptions of use of new technologies in education, a guide for integrating different school subjects, a template of a STEAM implementation plan, etc.),
  • IO3 – Best practices and open educational resources

Basic information

Country: Estonia, Lithuania, Spain

Coordinator: Knowledge Economy Forum, http://www.zef.lt/en/

Programme: Erasmus+

Project Acronym:

Target groups: education authorities, general public, industry, policy makers, teachers

Topic: Biotechnology, Computer science, Information technology, Nanotechnology, Optics, Physics, Software engineering, Technology

Start year: 2017

End year: 2019

Url: http://steamedu.eu/

Contact person: Arminas Varanauskas, arminas (at) zef.lt

The consortium has made a STEAM manifestation analysis and a state-of-the-art analysis of existing and emerging technologies in education, which can be accessed from the project webpage. Also, using various research and practices STEAM readiness level frameworks were developed, which can be of interest for use in research activities.

All the tools created tools can be accessed on http://steamedu.eu/tools/

What you can find on the website:

  • For a holistic approach, use the STEAM Implementation Guidelines and Plan template for managing your next steps
  • Assess the school’s current situation with the STEAM Readiness Level Self-Check Tool
  • Reflect on your experience with help of the Implementation Reflection Template.

To assist you with some of the concrete tasks please explore:

  • Guidelines for Integrating Different Subjects
  • Guidelines for Adopting Emerging Technologies in School;
  • School-Business-NGO Cooperation Guidelines.
  • Gather background information about the State of the Art of Technologies with Applications in the Classroom

 

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