Code + Create

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The Code + Create project brings refugee and Greek youth together to learn and work in collaboration.

The scope of the Code + Create project is to teach young people digital skills with the use of open technologies. The project’s partners have built two open labs and created open educational materials, available at elearn.ellak.gr, to provide free courses to mixed groups of refugee and Greek youth. Code + Create was initially designed and implemented in partnership between the Finn Church Aid (FCA) and GFOSS – Open Technologies Alliance, Greece. The project continues with new courses offered in cooperation with the International Orthodox Christian Charities (IOCC).

Basic information

Country: Finland, Greece, Other

Coordinator: GFOSS – Open Technologies Alliance, Greece, https://gfoss.eu/

Programme: Other

Project Acronym:

Target groups: college students, secondary school students, university students, vocational school students, other

Topic: Computer science, Information technology, Software engineering, Technology, Education

Start year: 2017

Url: https://gfoss.eu/code-create/

Contact person: Despoina Mitropoulou, Email admin (at) eellak.gr

Code + Create is a programme that researchers interested in teaching young people digital skills with open technologies can use to bring refugee and European youth together to learn and work. Courses developed by the Code + Create programme are related to subjects such as:

  • WEB I – Design and digital content creation.
  • WEB II – Advanced design.
  • Introduction to 3D printing, robotics and Internet of Things (IoT) applications.
  • 3D printing with circuits and Arduino.
  • Introductory Python programming.
  • Mastering office computing.

All of the project’s instructional material is in English, open-licensed and available for free in an online learning management system (Moodle).

Researchers can make interesting observations by applying the educational material in mixed classes of refugee and European youth.

The project’s main objectives are:

  1. To provide refugee youth who are not in school and/or have no access to other educational activities with a solid foundation in digital and technology skills and the starting tools for more advanced exploration and/or coursework in information technology.
  2. To provide a shared space for refugee and Greek youth to interact, learn and work together on digital projects.
  3. To create an inspiring learning environment in which youth are encouraged to learn, connect and solve problems.

Filling an educational gap

Refugee adolescents are not included in formal reception classes organised across Europe. At the brink of adulthood, it is critical for them to get access to more meaningful and constructive opportunities that offer a chance to learn, even at an introductory level, valuable and marketable digital and technological skills. Youth need to be proficient at 21st-century skills in order to thrive in a rapidly evolving and technology-mediated world, in which IT and technical literacy skills are important assets in any work or educational contexts.

There is also an emerging need for models that bring together local and refugee youth. While gaining access to new digital and technological skills sets, youth need more opportunities to interact and learn together.

The Code + Create project addresses these educational gaps by setting up introductory courses in an open technology lab for mixed classed of refugee and local youth to learn computer science, coding and related competencies. The project delivers effective educational activities to motivated learners from both youth groups in an effort to address 21st-century skills gaps.

Code + Create is a programme for educators who are interested in teaching young people digital skills with the help of open technologies. Courses developed as part of this project are related to subjects such as:

  • WEB I – Design and digital content creation.
  • WEB II – Advanced design.
  • Introduction to 3D printing, robotics and Internet of Things (IoT) applications.
  • 3D printing with circuits and Arduino.
  • Introductory Python programming.
  • Mastering office computing.

All of the project’s instructional material is in English, open-licensed and available for free in an online learning management system (Moodle).

The project’s main objectives are:

  1. To provide students with a solid foundation in digital and technical skills and the starting tools for more advanced exploration and/or coursework in information technology.
  2. To provide a shared space for students to interact, learn and work together on digital projects.
  3. To create an inspiring learning environment in which youth are encouraged to learn, connect and solve problems.

 

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