C.O.DE.4ALL COmputational thinking and Digital skills in European education for all


C.O.DE.4ALL - Algorithms and games to learn how to code. E-skills for storytelling.

The project “CO.D.E4ALL” aims to create a network of schools across Europe to develop “21st Century Skills”; such as creativity and innovation, critical thinking and problem solving, digital competences, teamwork and collaboration in virtual teams, multiple languages and cultural awareness.

The project aims at developing and sharing good practices and innovative educational ways to use coding and new technologies in school, for students aged 3 to 13, in order to create a vertical computational thinking curriculum.

Institutions in Italy, Romania, Slovakia, Poland, Turkey, Sweden and Portugal are partners in this project. They have different backgrounds and bring their experience and skills in using coding and computer programming in daily activities.

Therefore, the goal of the project is to learn from one another and experience together new activities and methodologies to develop critical and computational thinking.

The project’s aim is also to build a Teachers' “Code European Community”, where it is possible to:

  1. Share good coding and computer science practices that the partners are using in their classrooms at the moment.
  2. Inform other teachers, families and public about the project.
  3. Collaborate with different nations’ researchers, technology developers, state and local leaders to disseminate the idea that technology should be advanced in ways that promote young children’s healthy development and learning.

For this reason, the project also focuses on teachers’ training, with several opportunities to learn about the project’s activities, as part of online and face-to-face meetings.

Basic information

Country: Italy, Poland, Portugal, Romania, Slovakia, Sweden, Turkey

Coordinator: Istituto Comprensivo Carrara e Paesi a Monte, http://iccarraraepaesiamonte.gov.it/

Programme: Erasmus+

Project Acronym:

Target groups: education authorities, general public, parents, policy makers, primary school students, secondary school students, teachers, under school-age kids

Topic: Computer science, Gender in STEM, Software engineering, Technology, Education, Other

Start year: 2017

End year: 2019

Url: https://code4allproject.wixsite.com/code4all

Contact person: Maria Pop, Email mariafpop (at) yahoo.it

The project includes research-action didactic activities implemented by the teachers in everyday didactic practice, supported by a series of training activities and webinars. The outputs of the project reflect the creativity and proactive use of digital tools in storytelling and robotic products.

The project’s activities are very diverse, including 4 transnational learning, teaching and training mobilities for 2 teachers and 3 students for each participant, 3 project meetings aimed at planning, monitoring and implementing the tasks, videoconferences and training activities using ICT tools, storytelling, pixelart, videos, apps, games and e-book editing, open days in each country and special events for dissemination to mark international/European recurrent occasions, such as Code Week, Christmas, Women’s Day etc.

The outcome of the project enhances expertise for teachers of all ages, increased motivation and competence in using coding and ICT tools for students, improved awareness of the multiple uses and benefits of coding for policy makers and local communities and a large range of materials and digital products to be shared with all the project’s stakeholders via social media and events on site, in order to offer tips for new ideas and applications.

C.O.DE.4ALL students share offline and online coding activities, use programming platforms like Scratch Junior and Scratch to develop games and digital storytelling, and have a first approach to robotic education.

C.O.DE.4ALL works online in a virtual classroom, using eTwinning and Google for educational platforms to learn together and create groups.

C.O.DE.4ALL also uses social networks to disseminate its results and to involve an increasing number of digital users, not only students and teachers, but also its stakeholders like families, the local community and authorities.

The project’s aspiration is to help children to develop from digital consumers to digital producers.

Special attention is paid to girls’ motivation for disciplines in the field of science, technology, engineering and mathematics, and to the new opportunities that coding and ICT offer for students’ inclusion, including special needs or social difficulties.


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