BEACONING: Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning

Share this project

Pervasive and gameful learning, any time, anywhere, for science, technology, engineering and maths (STEM), targeting secondary education learners.

BEACONING sets an example in multifaceted education technologies through a large-scale piloting of a digital learning platform that blends physical and digital spaces. As innovative action strategies, its pilot activities combine opportunities for new ICTs in multiple ways that merge learning acquired through formal, non-formal and informal means, developing the skills for today’s abled and disabled learners and workforce.

The BEACONING platform is a ubiquitous solution that exploits advances in design based on user experience, mobile communication, location-based and context-aware systems, procedural content generation, pedagogy-driven gamification, learning analytics and cloud technology through innovative integration towards a blended learning space. The BEACONING demonstrator facilitates, assesses and authors gamified learning activities, integrating existing educational tools and services of the participating organisations.

Focusing on STEM (Science, Technology, Engineering and Mathematics), the cross-subject approach embedded in a Problem-Based Learning model contextualises learning as part of real-world problem-solving and applications. The role of learners is amplified in the process of filtering and connecting concepts framed under practical, investigative and exploratory scenarios.

Large-scale pilot activities validate and inform the development of the BEACONING ecosystem, which democratises learning across and among those fully abled and those with mild to moderate physical and mental impairments (aged 15 to 24), undergoing general and vocational training.

BEACONING anticipates the benefits of making cross-subject matter more understandable, fostering the application of subject specialisms to other domains. The pilot substantiates the technical and economic viability and the impact of the innovative platform to strategise market adoption and replication. By integrating experiences in a highly engaging, contextualised and personalised manner, learning can move beyond the barriers of space and time.

 

If you know of European or national project in STEM education, please let us know. 

Submit project

 


Read more on what Scientix offers to science education projects


For project managers:

connect with Scientix!


For project managers:

Request support for your project from Scientix Teacher Ambassadors!