MAKE WORLD: Learning Science through Computational Thinking
Make World is a round trip from science, technology, engineering and maths (STEM) to computational thinking.
Make World is a platform providing tools and methodologies for science, technology, engineering and maths (STEM) education and computational thinking competences.
It provides a powerful and high-quality set of resources and tools to develop and assess STEM and ICT competences. Students and teachers have access to ready-to-use resources but they can also modify or even create characters, worlds and stories from scratch.
The main elements of Make World are the following:
- Worlds: present a challenge in a two-dimensional bounded grid (e.g., 8x8 cell) in which different characters have to interact to reach a goal.
- Characters: users can select characters from the gallery or create new ones using the character editor. Each character occupies a single cell in the grid world and has some associated actions.
- Stories: they allow users to relate worlds and create explanations within flowcharts. Users can view stories created previously or design their own stories.
Country: Greece, Poland, Spain
Coordinator: University of Deusto, http://www.deusto.es/
Target groups: parents, primary school students, researchers, teachers
Topic: Biology, Computer science, Chemistry, Earth science, Information technology, Maths, Physics, Technology
Start year: 2014
End year: 2016
Contact person: Mariluz Guenaga, Email mlguenaga (at) deusto.es
Researchers in the fields of education, ICT, STEM, competence-based learning or e-Learning benefit from the results of the project, with access to project results, studies and conclusions.
The main innovation of Make World is that it has no fixed challenges, it is extensible and designed with a scaffolding of complexity suitable for early grades in primary education. In addition, it is not only a way to learn more about programming, but also other disciplines related to STEM (science, technology, engineering and mathematics).
Make World develops a methodology that takes into account the needs of teachers and students and a social platform that offers both a visual programming environment intended for the early primary grades, and authoring tools to define challenges.
These challenges are editable, scalable and adaptable to the content (i.e., STEM-related) with a degree of complexity. The platform and the initial materials are created from a gender perspective, to provide a co-educational approach to all phases of the development. Other innovative aspects of the project are related to the ability to create stories and take advantage of story-telling-based methodologies that combine dynamically created levels or activities; learning analytics, both coarse (e.g., completed stories) and fine-grained (e.g., process creation and resolution); or social assessment (e.g., valorisation and use of stories and activities).
Make World platform
An independent website, integrating different modules for educational resource authoring and use of resources in the classroom. The platform integrates the base system (including recording of data analytics), character editor, world editor and player, story editor and player, media gallery, social network and a module for data management and data visualisation for analytics.
Ready-made educational resources
Developed educational resources, ready to be used in classrooms. These resources are designed to take technical and pedagogical issues into account. They are translated and localised in English, Basque, Spanish, Polish and Greek.
Guides to use the tool and resources created for various levels of primary education, oriented towards teachers and parents.