TALETE: Teaching Maths through Innovative Learning Approach and Contents

Share this project

TALETE (2011-2013) intends to develop innovative pedagogical tools (serious games and machinima) for learning and teaching maths in two environments: e-learning and 3D world.

The specific objectives of the project are to:

  • identify and develop new teaching and learning methods in the field of mathematics with a focus on geometry
  • improve and adapt the quality of maths learning to support the development of students' basic and transversal competences (mathematics literacy, learning to learn, social and digital skills, English)
  • make maths education in (lower and upper) secondary schools more attractive and efficient through 3D virtual world;
  • support high quality teaching and teacher training;
  • support school collaboration in Europe 


The main expected  outcomes are:

  • e-learning platform delivering courses for teachers
  • 3D virtual world environment for teaching and learning maths in compulsory education


The e-learning teacher courses and the learning activities in the 3D virtual world together form the TALETE training path. The training path will consist of 23 hours of teacher training covering theoretical background and practical exercises using the TALETE pedagogical tools, and 15 hours of classroom activities performed in the 3D learning environment by students.

 

If you know of European or national project in STEM education, please let us know. 

Submit project

 


Read more on what Scientix offers to science education projects


For project managers:

connect with Scientix!


For project managers:

Request support for your project from Scientix Teacher Ambassadors!