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STEAMER, STEAM Escape Rooms

18/03/2024

Using Pedagogical Escape Rooms to learn STEAM concepts in an engaging and gamified way with ready-to-use ERs, tools, enigmas & a full method.

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STEAM Builders

18/03/2024

Promotes a hands-on non-formal approach to STEAM through the recreation of historical manipulations to boost STEAM interest for 10– 15 year old.

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RecreaMATHS

29/02/2024

RecreaMATHS aims at shifting the teaching of mathematics to kindergarten, by providing the kindergarten and primary school educators non-formal tools.

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OTTER Project

28/02/2024

Interest in STEAM (Science, Technology, Engineering, Arts, Mathematics) among young people is currently in decline: they fail to see the relevance of science to their lives or do not see themselves as future scientists.

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GEO-Academy

18/01/2024

GEO-Academy will provide innovative digital GEO-Tools for enhancing teachers' digital, green and spatial skills towards an effective STEAM Education for Sustainability Development.

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Vol3DEdu: Volumetric 3D Teachers in Educational Reality

05/12/2023

Evidence from the OECD Teaching and Learning International Survey (TALIS) 2018 indicates that the use of information and communication technology (ICT) for teaching was rarely included in the education and training of secondary teachers in EU countries. On average in the Member States, less than half of teachers (49.1%) report that ICT was included in their formal education or training. The speed of development of XR Technologies in Education is not in parallel with the speed of teachers’ digital skills. Current distance education focuses on the students, with no focus on teachers and improving pedagogical practices through XR.

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