The STEAME project developed a prototype school structure design with suggested dynamic curriculum, activities, learning and creativity plans and methods, developing also a training course for training teachers on how they can work effectively and productively under a STEAME school. The last letter E added to STEAM to make it STEAME stands for Entrepreneurship so STEAME is “Science, Technology, Engineering, Arts, Mathematics and Entrepreneurship”. The entrepreneurial mindset and skills are among the necessary components so creativity in STEAM can be transferred into applications for society at largeRead more ...
The inSTEAM project aims to establish pathways for inclusive, innovative and interdisciplinary environmental STEAM (Science, Technology, Engineering, Arts and Mathematics) education that reduces disparities in access to and engagement with digital STEAM education. The goal of the project is to create a series of learning resources that allow for more individualised and personalised STEAM learning.Read more ...
STEP is an Erasmus + Strategic Partnership for higher education project carried out by Austrumlatvijas Tehnologiju vidusskola (Latvia), Asociatia Edulifelong (Romania), Eskisehir Il Milli Egitim Mudurlugu and SEHIT MEHMET SENGUL FEN LISESI (Turkey), Institute Perspectives (Bulgaria) and Osrodek Badawczo Edukacyjny w Zielonowie (Poland) Taking small STEPs to solve the problems in the immediate environment will be a big STEP in finding solutions to the global environmental problems. STEP, the name of the project, was chosen as a metaphor to reflect this approach. The project will also contribute to creating a strong network in the sense of finding a global solution.Read more ...
The H2020 project MOST (Meaningful Open Schooling Connects Schools To Communities) opens up formal science education and establishes partnerships between schools and their communities (families, science education providers, citizens, businesses, etc.). Together, they work on environmental School-Community Projects (SCPs) with a thematic focus on waste management and energy saving.Read more ...
Interactive Course for Control Theory (ICCT) is an Erasmus + Strategic Partnership for higher education project carried out by University of Ljubljana (UL), University of Pisa (UNIPI), University of Rijeka Faculty of Engineering (UNIRI) and Budapest University of Technology and Economics (UNIBU). Learning control theory in an interactive way is the aim of the project, and its main output is an online, Python-based, interactive course for learning/teaching Control Theory.Read more ...
rAn project, Raising awareness about natural disasters through the development of best practices and serious games
Teach your students and educate your community on how to be prepared for natural disasters through the use of a digital educational game.Read more ...
CIRO, Introducing the importance of the coming European “green” energy model in School Education focusing on three consecutive milestones
Ciro Project aims to promote the training of teachers and awareness of students, between 14 and 17 years, in the development of knowledge, skills and capabilities on climate change, sustainability, renewable energies, energy storage systems (emphasizing hydrogen technologies) and the final applications of these technologies.Read more ...
CONNECT encourages young people to pursue science careers by adding more opportunities in the students‘ curriculum to see what scientists do and to appreciate its impact in the world.Read more ...
UMARG, Using Mobile Augmented Reality Games to develop key competences through learning about sustainable development
UMARG is an Erasmus+ funded, KA2 project in the field of Strategic Partnerships for school education that aims to explore the potentials of Mobile Augmented Reality Games as means to develop students’ digital and civic competences.Read more ...
The “Fostering STEAM Education in Schools” project aims at raising generations who can keep up with technological developments and contribute to them by foreseeing innovative policies for the future.Read more ...
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