Projects!rss_link!
-
21st Century Students
25/03/2021
The 21st Century Students project, co-funded by the Erasmus+ Programme, is grounded on the premise that students of all abilities can improve their STEM skills through digital manufacturing and design, in response to Industry 4.0, and in order to create young people who are ready for a digital-driven world of work.
Read more ... -
#girlsgonna: Promoting diversity in the digital sector
22/03/2021
#girlsgonna is an educational project in online format aimed at teaching programming to children in primary education, showing diverse models that make it possible to reduce stereotypes around people who work in science and technology.
Read more ... -
[p]:ROBOT - learn to code using robots
22/03/2021
The [p]:ROBOT project, addressed to secondary school teachers and high school students, aims to increase innovation and interdisciplinarity of education among secondary schools by developing and disseminating educational materials for pupils and teachers on the use of robot programming for STEM education.
Read more ... -
Open Teach
08/03/2021
Open Teach empowers teachers to develop their digital competences and become users and promoters of Open Educational Resources and Practices (OER & OEP). The project offers online courses, a collection of good-quality OER and a community of practice.
Read more ... -
SUSTAIN - Sustainable Landscapes
08/03/2021
The SUSTAIN consortium developed three online modules on sustainable landscapes for secondary school pupils (age 14 to 16) and their teachers to raise awareness about the urgency of contributing to the local environment.
Read more ... -
STEMkey, Teaching standard STEM topics with a key competence approach
09/02/2021
STEMkey aims to transform future teachers’ grasp of teaching standard STEM topics. To achieve that we will rethink and reshape the delivery of fundamental STEM subject knowledge in the context of key competence development. Thus the STEMkey project highlights the importance of promoting core competences like knowledge, skills and attitudes in future STEM teaching.
Read more ... -
GAMMA, GAMe-based learning in MAthematics
09/02/2021
The aim of the GAMMA project is to use digital technology and game-based learning (GBL) to create educational materials for teaching mathematics.
Read more ... -
Daylighting Rivers, Science Education for Civic Ecology
26/01/2021
Daylighting Rivers is a European project co-funded by the Erasmus+ Programme, which engages secondary school students in hands-on, interdisciplinary investigations of their local environment.
Read more ... -
INSIGHT, Fostering Industrial Symbiosis through the development of a novel and innovative training approach
08/01/2021
The INSIGHT consortium brings together six partners from five European Countries (Belgium, Slovenia, Spain, Romania and Italy): VET providers, research centres, SMEs and non-governmental associations) with wide experience in Industrial Symbiosis and Education. INSIGHT aims to develop a new professional profile, the industrial symbiosis facilitator, and the training curriculum necessary for it.
Read more ... -
Playing Europe
08/01/2021
The Playing Europe project is in line with the Europe 2020 strategy, advancing synergies, experience and know-how through the use of traditional games in secondary education.
Read more ...
SOMR available to any teacher, Ministry of Education, STEM expert during the current COVID-19 lock-down period:
Read the instructions!
Read more on what Scientix offers to science education projects
For project managers:
connect with Scientix!
For project managers:
Request support for your project from Scientix Teacher Ambassadors!