This short video compiles several testimonials from National Contact Points and from the representatives of the Ministries of Education STEM Working Group on how Scientix has reached out to teacher communities and contributed to the development of national strategies for wider uptake of inquiry- based and other innovative, effective and engaging approaches to STEM education.
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Discover the results of the competitions organised within the 2021 STEM Discovery Campaign.
Bring your teaching skills to the next level by mastering the contextualization of STEM.
The inSTEAM project aims to establish pathways for inclusive, innovative and interdisciplinary environmental STEAM (Science, Technology, Engineering, Arts and Mathematics) education that reduces disparities in access to and engagement with digital STEAM education. The goal of the project is to create a series of learning resources that allow for more individualised and personalised STEAM learning.
STEP is an Erasmus + Strategic Partnership for higher education project carried out by Austrumlatvijas Tehnologiju vidusskola (Latvia), Asociatia Edulifelong (Romania), Eskisehir Il Milli Egitim Mudurlugu and SEHIT MEHMET SENGUL FEN LISESI (Turkey), Institute Perspectives (Bulgaria) and Osrodek Badawczo Edukacyjny w Zielonowie (Poland) Taking small STEPs to solve the problems in the immediate environment will be a big STEP in finding solutions to the global environmental problems.
Do your students dream of working in nature? Would they enjoy facing many of today’s challenges while learning from their environment? Then let them discover Nature-Based Solutions (NBS) at the hands of experts! The NBS and Scientix projects invite schools to chat with NBS professionals from inspiring backgrounds who will answer all your students’ questions.
17 promising start-ups were selected to participate in the pan-European programme IMPACT EdTech coordinated by EUN which aims to support young companies (start-ups) working in digital education to progress their prototypes. The programme aims to improve learning and teaching experiences of students and teachers by supporting these new technologies.