Projektid !rss_link!
-
SYSTEMIC, "Say Yes to STEM In the Classroom"
28/11/2019
The overall objective of the SYSTEMIC project ("Say Yes to STEM In the Classroom") is to increase young Europeans’ interest in maths, science, engineering and technology education and careers and to provide teachers with the appropriate pedagogical tools to enable them to teach STEM topics differently and in a more attractive way.
Loe lisa ... -
Edutorij
21/10/2019
Edutorij is a repository of digital educational content that enables the publication, access, storage and sharing of digital educational content created primarily by teachers and students of Croatian primary and secondary schools as well as by professionals from other educational institutions.
Loe lisa ... -
sySTEAM - systematic approach for implementation of STEAM education in schools
21/10/2019
sySTEAM was an ERASMUS+ financed project implemented by 6 organisations (3 schools and 3 organisations working with schools) in three countries (Estonia, Lithuania and Spain), which have different experience within STEAM and science education fields and institutional diversity. The diversity was the key focus of this project as it aimed to adapt its guidelines for any school in any country.
Loe lisa ... -
General Relativity and Cosmology in Secondary Level II/High School
08/10/2019
The project focuses on developing course material and student activities on General Relativity and cosmology for high school pupils, accessible with conceptual and mathematical means at secondary level II.
Loe lisa ... -
Pensiero computazionale e cittadinanza digitale (Computational thinking and digital citizenship)
08/10/2019
This project aims to develop critical thinking and soft skills based on the demands of the job market. The activities are linked to new teaching and learning approaches and methodologies and above all to coding and robotics.
Loe lisa ... -
ENtrepreneurial GAmes for Growing Europeans – EN.GA.G.E
08/10/2019
The Erasmus+ project ENtrepreneurial GAmes for Growing Europeans – EN.GA.G.E contributes to rethinking education by fostering entrepreneurial transversal skills and entrepreneurial culture with the help of digital games.
Loe lisa ... -
PRODIRO
08/10/2019
PRODIRO 2019 – 2021 (Projet Digital et Robotique) is a KA1 project funded by the Swiss national agency MOVETIA that aims to introduce computer science and robotics in the classroom for pupils aged 12 to 16 through several pedagogical approaches. It also encourages exchanges between European schools by developing concrete IT and robotics projects involving pupils.
Loe lisa ... -
Marine Mammals - Science education
08/10/2019
Marine Mammals is an EU-funded project to increase young people’s interest in natural science and prevent shortage of specialists in science, technology, engineering and mathematics (STEM).
Loe lisa ... -
ARTIFEX
08/10/2019
The ARTIFEX project is designed to bridge the gap between the (local) labour market and education by establishing a practical European framework for STEM education in innovative out-of-the-classroom learning environments such as Fablabs or Makerspaces.
Loe lisa ... -
NEMESIS, Novel Educational Model Enabling Social Innovation Skills
22/08/2019
NEMESIS stands for “Novel Educational Model Enabling Social Innovation Skills”, a European project bringing together education and social innovation. NEMESIS represents a new approach towards the attainment of social innovation skills by combining innovative learning models, open technologies and participatory relations and processes. The objective is to foster entrepreneurial mindsets and creative thinking among primary and secondary school students, allowing them to become the social innovators of tomorrow.
Loe lisa ...
Read more on what Scientix offers to science education projects
For project managers:
connect with Scientix!
For project managers:
Request support for your project from Scientix Teacher Ambassadors!